Wednesday, February 13, 2008
Online 4X
The tricky part for the developer is that it basically is four games in one, and each part has to be fun in itself and contribute to the whole.
Now, with online games you need to balance the different x's. If exploring is important you will end up eith a game where the biggest challenge is to google for spoilers, if its not important at all you loose one side of your game.
Thursday, January 31, 2008
Puzzle Games
Recently the development of my strategy games has been set aside. Instead I’ve tinkered a bit with a few setups for Puzzle Games. Mainly using adobe flash and simple low-grade graphics I have created a few levels. It’s a well known type of game. You solve one puzzle, or level, to proceed to the next.
Tuesday, January 29, 2008
The Setting is Important for the Success of Games
This piece of obvious truth is something that many developers often forget. The setting, the environment and atmosphere, of a game is important. No matter if the coding is smooth and the features are cool and new, the feeling must be there as well.
There are those who have mastered this art nonetheless. Take all the detective games that have been launched recently. Many of them use a Sherlock Holmes like environment since this is a familiar setting for detective games and mysteries. Other games use the 1970’s detective series as inspiration.
Monday, January 28, 2008
Flash Games Madness

What am I even supposed to do? Sometimes I think the guy spent more time creating the webpage, ads and affialiate deals than the actual game.
By the way, check out the design on this page We Visualisering - Visualization
Sunday, November 25, 2007
Online Games and Revenue Models
Nowadays some sort of premium membership seems to be the most popular way for online game developers to make some cash. You get to play for free and then you have to pay for bonuses and added benefits. In some games these are almost required if you want to stay competitive.
The premium membership way of making money has its drawbacks. If you’re unlucky your players wont think it’s worth it and if you over emphasize the bonuses they might feel that the game is unfair and leave. So, there must be another way.
What is the next thing going to be?
Wednesday, November 14, 2007
What do i call these games?
There's a lot of confusion. When my girlfriend asks what I’m doing I have a hard time to come up with names to describe the different games I play.
Everything from a flash ping-pong game to a text based detective game is called any number of different names. There are web games, browser games, online games, adventure games, rpg's and a lot more.
What are the game creators thinking about? Why do they call a riddle game you solve in ten minutes an rpg? Why?
Someone needs to create some rules and make everyone follow them. I suggest that WC3 stops messing around with xhtml and starts caring for some of the real stuff.
Sunday, October 28, 2007
This blog will be about games
Programming games like this gives you a whole new set of limitations. I want to take a look at how some of the popular games today have dealt with these limitations and speculate in how they can be improved. I will probably also write about revenue models and the costs of running a game like this.
If you’re interested in such games you might want to check back here once in a while to read my ramblings.
Hope to see you again soon.